First game name reveal

a ghost boss in angry(red) and content(blue) colours

So the first game I'm making is called Ghost Boss, and it entails you possessing your employees to get things done faster in your little supermarket.

Two blobby guys in coats, one with a little knife

I have four little minigames planned, and four or five sections of game to play.

The code is a bit of a mess, but I'm getting there. Stretching the coding muscles after having put them aside for a few years. I still love Rust, compiler based coding is so much fun! Knowing what problems are and getting explanations that mean something! Woo!

github.com/heckmarr/cabbage-truckin

On the list for next week is refactoring the code into multiple scripts and compartmentalizing the player logic vs the mobile object logic, and getting a shwack of the art done. I've got a plan and a set schedule, and if I can keep to it, I'll have a game by the end of the month! Woo!

-ben

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Jamie Larson
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