Animations and rigging
It didn't really come up in the past few, but rigging more than one thing to do something is a lot more effort than making one thing move one way. This time it was practice in sculpting, mesh creation, rigging, texture painting and animation in Blender 5.1.2
It's amazing what a little head movement does, the whole leg movements didn't look right at all before I added a bone for the head and just got a little bobble on.
Say what you will about blender, but I'm finding it easier and easier to pick up where I left off. With only maybe an hour of today's work spent looking for the "reveal unto me, the bones" checkbox.
a youtube video of a tri legged headcrab walking for five seconds