Texture painting

An evil looking wooden box in a 3D landscape with a bone antenna sticking out of the top and the words, "Evil box with antenna" above it in red

One thing I always thought would be super cool is texture painting an object in 3D. I did about a year of spray finishing at one point so I'm familiar with colouring something one colour over and over again.

I also want to learn how to sculpt in 3D, so this next box is a test of those two things.

The sculpting was about as easy as I had thought, but the first thing I wanted to look at was getting the right view for my rendered video. Note to self, every time you make a new file, the render result changes back to images and forgets all of your settings. Nice. Flipping the camera around was a little annoying, I couldn't tell if the box was supposed to be pointing up or down, and the mental gymnastics of doing 90 degree turns in one's head is hard enough, but I got it. Remembering the XYZ Euler rotation stuff makes it so you have to solve for x, then y, then z, or every time you change one, you change the other two.

Sculpting is going to be fun, I can tell, but this was just a simple extrude on the corners. Going around the corners makes for a bit of huff when you're switching from stylus to mouse and back. But it's not the end of the world.

Finally, Texture Paint. I think the step that mucked me up the most was the whole thing reverting to a blank material at some point before I started rendering. I'm pretty sure it was a me problem, and feeding the image to the node pipeline, then painting, worked pretty well. A few bones, and some animation! Voila, angry box.

A demonic looking box moves left, then right in the middle of the screen

Stay tuned for more boxes and eventually, sound!

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Jamie Larson
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