Impulse

a spottily painted club with a metallic green ring collar

I find myself driven more and more to learn as much as I can about Blender. Above you see my attempt at learning to sculpt. I found it's not really feasible to make something a shape, like a cylinder, then carve a shape out of that. Or at least, not IN. If you add things on top of it, using the "clay" tool, which is the first out of a confusing like 30 choices. Then it works. The colouring was a little spotty, but I blame that on trying to paint it before the UVs had been properly unwrapped.

I managed to unwrap the project properly, but killed my ability to paint on it. It just pumps my poor teeny graphics card and doesn't really do much. So I thought it was the complexity, having subdivided like ten times before and now it looks like this.

the result of trying to join all available faces into one, it looks kind of like a neon orange spider carcass, ready to be devoured.

Oops.

One thing I learned from reading the studio.blender blogs, is, if it's too far gone, you're usually better off yeeting it into the trash and starting over.

Yeet!

A twisty brown and orange torch without a bloom effect

That was satisfying! I couldn't find the option to add bloom until I realized that they completely overhauled how blender works. To get to most of the proper areas, you go through the top bar. Voila! A blinding blender file.

A bright torch head, lying on its side.

Till next time!

Subscribe to localtoast.ca

Sign up now to get access to the library of members-only issues.
Jamie Larson
Subscribe