Impulse
I find myself driven more and more to learn as much as I can about Blender. Above you see my attempt at learning to sculpt. I found it's not really feasible to make something a shape, like a cylinder, then carve a shape out of that. Or at least, not IN. If you add things on top of it, using the "clay" tool, which is the first out of a confusing like 30 choices. Then it works. The colouring was a little spotty, but I blame that on trying to paint it before the UVs had been properly unwrapped.
I managed to unwrap the project properly, but killed my ability to paint on it. It just pumps my poor teeny graphics card and doesn't really do much. So I thought it was the complexity, having subdivided like ten times before and now it looks like this.

Oops.
One thing I learned from reading the studio.blender blogs, is, if it's too far gone, you're usually better off yeeting it into the trash and starting over.
Yeet!

That was satisfying! I couldn't find the option to add bloom until I realized that they completely overhauled how blender works. To get to most of the proper areas, you go through the top bar. Voila! A blinding blender file.

Till next time!